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- Path: oreig.uji.es!ii202
- From: ii202@rossegat.uji.es (Jorge Acereda Macia)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 5 Feb 1996 10:06:54 GMT
- Organization: Universitat Jaume I. Castell≤ de la Plana. Spain
- Message-ID: <4f4kru$hj6@oreig.uji.es>
- References: <4dg16j$ha1@serpens.rhein.de> <4djdn2$2tk@sunsystem5.informatik.tu-muenchen.de> <gBe1y*tna@aargh.incubus.sub.org>
- NNTP-Posting-Host: @rossegat.uji.es
- X-Newsreader: TIN [version 1.2 PL2]
-
- Marc 'Nepomuk' Heuler (marc@aargh.incubus.sub.org) wrote:
- > In article <4e29ku$knb@oreig.uji.es>, Jorge Acereda Macia writes:
-
- > > Just a suggestion: Why don't we write a FAQ about OS friendly
- > > demo/game coding?
-
- > Answer 1 - 99: "Read the RKMs."
-
- There's no V39 version. Just an example:
- I can't find info in the manuals referring to allocating non-interleaved
- contiguous bitmaps in chip mem.
- Should I allocate it as BMF_INTERLEAVED|BMF_DISPLAYABLE and change the
- interleaved flag in the bitmap structure?
- Should I allocate width*height*planes+8 bytes in chip mem to ensure
- alignment and create the bitmap structure myself?
-
- I refer to this kind of questions which AFAIK are not very clear without
- a V39 version of the manuals.
-
- Greets,
- --
- ---------------------------- --------------------------------------------
- | Jorge Acereda | Dream the same thing everynight |
- | ii202@rossegat.uji.es | I see our freedom in my sight |
- | Intel Outside | No locked doors, no windows barred |
- | Amiga Rules | No things to make my brain seem scarred |
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